---@meta
-- this file contains lua language server definitions.
-- copy paste this file to somewhere your editor where lua LS can locate it.
---@enum CrateType
CrateType = {
None = 0,
Ammo = 1,
Block = 2,
Health = 3,
COUNT = 4
}
---@enum VoteType
VoteType = {
None = 0,
VotekickCheat = 1,
VotekickGrief = 2,
MapVote = 3,
ProxyInitiated = 4
}
---@enum AuthenticationLevel
AuthenticationLevel = {
Default = 0,
Moderator = 1,
Administrator = 2,
Root = 3
}
--- Projectile means any hitscan weapon that shoots bullet such as minigun or default turret.
---@enum DamageType
DamageType = {
Unspecified = 0,
SystemDamage = 1,
Projectile = 2,
Melee = 3,
Explosion = 4,
Impact = 5,
FallDamage = 6,
Water = 7,
TentFall = 8
}
---@enum EntityType
EntityType = {
None = 0,
player = 1,
grenade_projectile = 2,
mortar_projectile = 3,
block_projectile = 4,
drill_projectile = 5,
trap = 6,
flame = 7,
turret = 8,
mortar = 9,
tombstone = 10,
flag = 11,
tent = 12,
crate = 13,
deployed_crate = 14
}
---@enum EntityTypeFlags
EntityTypeFlags = {
player = 1,
grenade_projectile = 2,
mortar_projectile = 4,
block_projectile = 8,
drill_projectile = 16,
trap = 32,
flame = 64,
turret = 128,
mortar = 256,
tombstone = 512,
flag = 1024,
tent = 2048,
crate = 4096,
deployed_crate = 8192
}
---@enum OwnerType
OwnerType = {
Unset = 0,
Player = 1,
Server = 2,
Bot = 3
}
---@enum PlayerTeam
PlayerTeam = {
Unset = 0,
Green = 1,
Blue = 2
}
---@enum SystemKillReason
SystemKillReason = {
Default = 0,
PlayerRedeploy = 1,
SwitchClass = 2,
SwitchTeam = 3,
InsideSolidVoxels = 4,
TentFall = 5
}
---@enum KillfeedEventType
KillfeedEventType = {
Default = 0,
PlayerRedeploy = 1,
SwitchClass = 2,
SwitchTeam = 3,
InsideSolidVoxel = 4,
TentFall = 5,
Suicided = 6
}
---@enum VoxelFlags
VoxelFlags = {
None = 0,
Solid = 1,
PlayerPlaced = 2,
DamagedBit0 = 4,
DamagedBit1 = 8,
NotBreakable = 16,
Occupied = 32
}