class MapGamemodePair
{
string MapName;
string Gamemode;
MapGamemodePair(string mapName, string gamemode);
}
struct DamageAmount
{
float amount;
bool IsMaxDamage;
}
class DisplayUsername
{
List<color_string_t> prefixes;
List<color_string_t> suffixes;
string username;
void SetDirty();
}
enum CrateType : byte
{
None,
Ammo,
Block,
Health,
COUNT
}
enum VoteType
{
None = 0,
VotekickCheat = 1,
VotekickGrief = 2,
MapVote = 3,
ProxyInitiated = 4,
}
class ExplosionData
{
float total_radius;
float explosion_damage;
float voxel_damage_modifier;
float voxel_destruction_factor;
string explosion_prefab;
bool enable_player_damage;
float owner_damage_modifier;
bool velocity_impulse;
}
class GrenadeProjectileSpawner
{
void SpawnGrenadeProjectile(string network_behaviour_identifier, Vector3 position, Vector3 velocity_direction, Quaternion rotation, OwnerInfo ownerInfo, PlayerTeam team, EntityProxy initiator, float fuseTime, string used_item_identifier);
}
enum AuthenticationLevel : byte
{
Default,
Moderator,
Administrator,
Root
}
class ClassConfiguration
{
List<element_t> configuration;
}
struct element_t
{
string classIdentifier;
List<List<string>> toolbelt;
List<string> availableBlueprintIds;
}
struct color_string_t
{
string ToString();
color_string_t(string text, Color32? color, bool parseTags);
}
enum DamageType : byte
{
Unspecified,
SystemDamage,
Projectile,
Melee,
Explosion,
Impact,
FallDamage,
Water,
TentFall
}
enum EntityType
{
None = 0,
player = 1,
grenade_projectile,
mortar_projectile,
block_projectile,
drill_projectile,
trap,
flame,
turret,
mortar,
tombstone,
flag,
tent,
crate,
deployed_crate,
}
enum EntityTypeFlags
{
player = 1 << 0,
grenade_projectile = 1 << 1,
mortar_projectile = 1 << 2,
block_projectile = 1 << 3,
drill_projectile = 1 << 4,
trap = 1 << 5,
flame = 1 << 6,
turret = 1 << 7,
mortar = 1 << 8,
tombstone = 1 << 9,
flag = 1 << 10,
tent = 1 << 11,
crate = 1 << 12,
deployed_crate = 1 << 13
}
class GamemodeConfig
{
int round_time;
List<string> classes;
List<string> cvars;
}
enum OwnerType
{
Unset = 0,
Player = 1,
Server = 2,
Bot = 3
}
struct OwnerInfo
{
bool IsPlayerOwned();
bool IsServerOwned();
static OwnerInfo ServerOwned();
static OwnerInfo PlayerOwned(PlayerProxy playerProxy);
}
enum PlayerTeam : byte
{
Unset,
Green,
Blue,
}
enum SystemKillReason : byte
{
Default,
PlayerRedeploy,
SwitchClass,
SwitchTeam,
InsideSolidVoxels,
TentFall
}
enum KillfeedEventType : byte
{
Default = SystemKillReason.Default,
PlayerRedeploy = SystemKillReason.PlayerRedeploy,
SwitchClass = SystemKillReason.SwitchClass,
SwitchTeam = SystemKillReason.SwitchTeam,
InsideSolidVoxel = SystemKillReason.InsideSolidVoxels,
TentFall = SystemKillReason.TentFall,
Suicided,
}
enum VoxelFlags : byte
{
None = 0,
Solid = 1 << 0,
PlayerPlaced = 1 << 1,
DamagedBit0 = 1 << 2,
DamagedBit1 = 1 << 3,
NotBreakable = 1 << 4,
Occupied = 1 << 5,
}
struct aabb
{
Vector3 min;
Vector3 max;
Vector3 center;
Vector3 extents;
static aabb from_box(Vector3 center, Vector3 extents);
aabb(Vector3 min, Vector3 max);
}
struct ViewVoxelsResult
{
Vector3Int LookAtInsideVoxelWorldPosition;
Vector3Int LookAtNormalVoxelWorldPosition;
Vector3 HitNormal;
}