Server cvars

Default cvars


sv.chat.ratelimits.enabled

  • Description: (None)
  • Type: Bool

sv.classprompt.afkkick.time

  • Description: (None)
  • Type: Float

sv.cratespawner.predefinedcrates.enabled

  • Description: (None)
  • Type: Bool

sv.cratespawner.randomcrates.enabled

  • Description: (None)
  • Type: Bool

sv.ctf.roundtime

  • Description: duration of the round in seconds
  • Type: Int32

sv.ctf.victorypoints

  • Description: how many team points required for team victory
  • Type: Int32

sv.defaultauthlevel

  • Description: default authentication level of connected client
  • Type: Int32

sv.explosion.impulse

  • Description: (None)
  • Type: Float

sv.friendlyfire.enabled

  • Description: (None)
  • Type: Bool

sv.maxcrates

  • Description: (None)
  • Type: Int32

sv.pingthreshold

  • Description: above this ping will disable lag compensation. (in ms)
  • Type: Int32

sv.player.cc.airclimb

  • Description: whether to allow autoclimb when on air
  • Type: Bool

sv.player.cc.airfriction

  • Description: (None)
  • Type: Float

sv.player.cc.cam.climb.duration

  • Description: in seconds. time it takes to lerp to climb position.
  • Type: Float

sv.player.cc.groundfriction

  • Description: (None)
  • Type: Float

sv.player.cc.multiplier.climb

  • Description: players xz velocity components will be multiplied by this upon climb
  • Type: Float

sv.player.cc.multiplier.crouch

  • Description: (None)
  • Type: Float

sv.player.cc.multiplier.sprint

  • Description: (None)
  • Type: Float

sv.player.healthregendelay

  • Description: after not taking damage for this amount (seconds), hp will start to regenerate
  • Type: Float

sv.player.healthregenrate

  • Description: amount of hp to regenerate per second
  • Type: Float

sv.player.max.simulation.rate

  • Description: maximum simulation rate (hz). increasing this will increase server cpu usage. recommended value is either 60 or 120
  • Type: Float

sv.player.maxtraps

  • Description: how many traps the player may have deployed at once
  • Type: Int32

sv.player.maxturrets

  • Description: maximum amount of turret that the player may have placed at once
  • Type: Int32

sv.player.spawnprotection.time

  • Description: (None)
  • Type: Float

sv.respawntime

  • Description: respawn time in seconds
  • Type: Float

sv.tdm.roundtime

  • Description: duration of the round in seconds
  • Type: Int32

sv.tdm.victorypoints

  • Description: how many team points required for victory
  • Type: Int32

sv.tent.cooldown.time

  • Description: in seconds
  • Type: Float

sv.votekick.enabled

  • Description: (None)
  • Type: Bool

sv.voxelhealth.heal.amount

  • Description: how much to heal single voxel
  • Type: Float

sv.voxelhealth.heal.voxels.count

  • Description: how many voxels to heal per second
  • Type: Float

sv.voxelhealth.wait.time

  • Description: duration after which the voxel may regenerate health
  • Type: Float

sv.zombie.pickchance

  • Description: probability of turning into a zombie in zombie gamemode
  • Type: Float

sv.zombie.rounds

  • Description: how many rounds of zombie before map change
  • Type: Int32

sv.zombie.roundtime

  • Description: duration of the round in seconds
  • Type: Int32





Instance cvars


sv.class.commando.blocks.max

  • Description: (None)
  • Type: Int32

sv.class.commando.blocks.start

  • Description: amount of blocks when you first spawn
  • Type: Int32

sv.class.commando.gravity

  • Description: (None)
  • Type: Float

sv.class.commando.jumpheight

  • Description: (None)
  • Type: Float

sv.class.commando.maxhp

  • Description: (None)
  • Type: Float

sv.class.commando.movespeed

  • Description: (None)
  • Type: Float

sv.class.deuce.blocks.max

  • Description: (None)
  • Type: Int32

sv.class.deuce.blocks.start

  • Description: amount of blocks when you first spawn
  • Type: Int32

sv.class.deuce.gravity

  • Description: (None)
  • Type: Float

sv.class.deuce.jumpheight

  • Description: (None)
  • Type: Float

sv.class.deuce.maxhp

  • Description: (None)
  • Type: Float

sv.class.deuce.movespeed

  • Description: (None)
  • Type: Float

sv.class.engineer.blocks.max

  • Description: (None)
  • Type: Int32

sv.class.engineer.blocks.start

  • Description: amount of blocks when you first spawn
  • Type: Int32

sv.class.engineer.gravity

  • Description: (None)
  • Type: Float

sv.class.engineer.jumpheight

  • Description: (None)
  • Type: Float

sv.class.engineer.maxhp

  • Description: (None)
  • Type: Float

sv.class.engineer.movespeed

  • Description: (None)
  • Type: Float

sv.class.miner.blocks.max

  • Description: (None)
  • Type: Int32

sv.class.miner.blocks.start

  • Description: amount of blocks when you first spawn
  • Type: Int32

sv.class.miner.gravity

  • Description: (None)
  • Type: Float

sv.class.miner.jumpheight

  • Description: (None)
  • Type: Float

sv.class.miner.maxhp

  • Description: (None)
  • Type: Float

sv.class.miner.movespeed

  • Description: (None)
  • Type: Float

sv.class.sniper.blocks.max

  • Description: (None)
  • Type: Int32

sv.class.sniper.blocks.start

  • Description: amount of blocks when you first spawn
  • Type: Int32

sv.class.sniper.gravity

  • Description: (None)
  • Type: Float

sv.class.sniper.jumpheight

  • Description: (None)
  • Type: Float

sv.class.sniper.maxhp

  • Description: (None)
  • Type: Float

sv.class.sniper.movespeed

  • Description: (None)
  • Type: Float

sv.class.zombie.blocks.max

  • Description: (None)
  • Type: Int32

sv.class.zombie.blocks.start

  • Description: amount of blocks when you first spawn
  • Type: Int32

sv.class.zombie.gravity

  • Description: (None)
  • Type: Float

sv.class.zombie.jumpheight

  • Description: (None)
  • Type: Float

sv.class.zombie.maxhp

  • Description: (None)
  • Type: Float

sv.class.zombie.movespeed

  • Description: (None)
  • Type: Float

sv.items.ak_47.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.ak_47.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.ak_47.damage

  • Description: base damage
  • Type: Float

sv.items.ak_47.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.ak_47.damage.head

  • Description: head damage override
  • Type: Float

sv.items.ak_47.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.ak_47.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.ak_47.default_uses

  • Description: (None)
  • Type: Int32

sv.items.ak_47.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.ak_47.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.ak_47.recoil.x

  • Description: (None)
  • Type: Float

sv.items.ak_47.recoil.y

  • Description: (None)
  • Type: Float

sv.items.ak_47.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.ak_47.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.ak_47.spread.max

  • Description: (None)
  • Type: Float

sv.items.ak_47.spread.min

  • Description: (None)
  • Type: Float

sv.items.ak_47.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.ak_47.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.ak_47.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.ax_sniper.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.ax_sniper.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.ax_sniper.damage

  • Description: base damage
  • Type: Float

sv.items.ax_sniper.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.ax_sniper.damage.head

  • Description: head damage override
  • Type: Float

sv.items.ax_sniper.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.ax_sniper.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.ax_sniper.default_uses

  • Description: (None)
  • Type: Int32

sv.items.ax_sniper.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.ax_sniper.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.ax_sniper.recoil.x

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.recoil.y

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.ax_sniper.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.ax_sniper.spread.ads.max

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.spread.ads.min

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.spread.max

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.spread.min

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.spread.reductiontime

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.ax_sniper.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.block_gun.default_uses

  • Description: (None)
  • Type: Int32

sv.items.block_gun.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.block_gun.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.build_block.default_uses

  • Description: (None)
  • Type: Int32

sv.items.build_block.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.build_block.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.build_blueprint_item.default_uses

  • Description: (None)
  • Type: Int32

sv.items.build_blueprint_item.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.build_blueprint_item.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.c4_explosive.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.c4_explosive.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.c4_explosive.damage

  • Description: base damage
  • Type: Float

sv.items.c4_explosive.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.c4_explosive.damage.head

  • Description: head damage override
  • Type: Float

sv.items.c4_explosive.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.c4_explosive.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.c4_explosive.default_uses

  • Description: (None)
  • Type: Int32

sv.items.c4_explosive.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.c4_explosive.fusetime

  • Description: (None)
  • Type: Float

sv.items.c4_explosive.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.c4_explosive.recoil.x

  • Description: (None)
  • Type: Float

sv.items.c4_explosive.recoil.y

  • Description: (None)
  • Type: Float

sv.items.c4_explosive.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.c4_explosive.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.c4_explosive.spread.max

  • Description: (None)
  • Type: Float

sv.items.c4_explosive.spread.min

  • Description: (None)
  • Type: Float

sv.items.c4_explosive.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.c4_explosive.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.c4_explosive.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.classic_grenade.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.classic_grenade.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.classic_grenade.damage

  • Description: base damage
  • Type: Float

sv.items.classic_grenade.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.classic_grenade.damage.head

  • Description: head damage override
  • Type: Float

sv.items.classic_grenade.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.classic_grenade.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.classic_grenade.default_uses

  • Description: (None)
  • Type: Int32

sv.items.classic_grenade.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.classic_grenade.fusetime

  • Description: (None)
  • Type: Float

sv.items.classic_grenade.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.classic_grenade.recoil.x

  • Description: (None)
  • Type: Float

sv.items.classic_grenade.recoil.y

  • Description: (None)
  • Type: Float

sv.items.classic_grenade.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.classic_grenade.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.classic_grenade.spread.max

  • Description: (None)
  • Type: Float

sv.items.classic_grenade.spread.min

  • Description: (None)
  • Type: Float

sv.items.classic_grenade.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.classic_grenade.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.classic_grenade.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.classic_shovel.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.classic_shovel.damage

  • Description: base damage
  • Type: Float

sv.items.classic_shovel.default_uses

  • Description: (None)
  • Type: Int32

sv.items.classic_shovel.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.classic_shovel.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.default_grenade.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.default_grenade.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.default_grenade.damage

  • Description: base damage
  • Type: Float

sv.items.default_grenade.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.default_grenade.damage.head

  • Description: head damage override
  • Type: Float

sv.items.default_grenade.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.default_grenade.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.default_grenade.default_uses

  • Description: (None)
  • Type: Int32

sv.items.default_grenade.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.default_grenade.fusetime

  • Description: (None)
  • Type: Float

sv.items.default_grenade.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.default_grenade.recoil.x

  • Description: (None)
  • Type: Float

sv.items.default_grenade.recoil.y

  • Description: (None)
  • Type: Float

sv.items.default_grenade.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.default_grenade.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.default_grenade.spread.max

  • Description: (None)
  • Type: Float

sv.items.default_grenade.spread.min

  • Description: (None)
  • Type: Float

sv.items.default_grenade.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.default_grenade.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.default_grenade.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.default_spade.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.default_spade.damage

  • Description: base damage
  • Type: Float

sv.items.default_spade.default_uses

  • Description: (None)
  • Type: Int32

sv.items.default_spade.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.default_spade.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.deploy_ammo_crate_item.default_uses

  • Description: (None)
  • Type: Int32

sv.items.deploy_ammo_crate_item.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.deploy_ammo_crate_item.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.deploy_block_crate_item.default_uses

  • Description: (None)
  • Type: Int32

sv.items.deploy_block_crate_item.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.deploy_block_crate_item.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.deploy_health_crate_item.default_uses

  • Description: (None)
  • Type: Int32

sv.items.deploy_health_crate_item.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.deploy_health_crate_item.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.deploy_landmine_item.default_uses

  • Description: (None)
  • Type: Int32

sv.items.deploy_landmine_item.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.deploy_landmine_item.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.deploy_mortar_item.default_uses

  • Description: (None)
  • Type: Int32

sv.items.deploy_mortar_item.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.deploy_mortar_item.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.deploy_rocket_turret.default_uses

  • Description: (None)
  • Type: Int32

sv.items.deploy_rocket_turret.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.deploy_rocket_turret.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.deploy_turret_item.default_uses

  • Description: (None)
  • Type: Int32

sv.items.deploy_turret_item.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.deploy_turret_item.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.double_barrel_shotgun.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.double_barrel_shotgun.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.double_barrel_shotgun.damage

  • Description: base damage
  • Type: Float

sv.items.double_barrel_shotgun.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.double_barrel_shotgun.damage.head

  • Description: head damage override
  • Type: Float

sv.items.double_barrel_shotgun.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.double_barrel_shotgun.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.double_barrel_shotgun.default_uses

  • Description: (None)
  • Type: Int32

sv.items.double_barrel_shotgun.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.double_barrel_shotgun.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.double_barrel_shotgun.recoil.x

  • Description: (None)
  • Type: Float

sv.items.double_barrel_shotgun.recoil.y

  • Description: (None)
  • Type: Float

sv.items.double_barrel_shotgun.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.double_barrel_shotgun.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.double_barrel_shotgun.spread.max

  • Description: (None)
  • Type: Float

sv.items.double_barrel_shotgun.spread.min

  • Description: (None)
  • Type: Float

sv.items.double_barrel_shotgun.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.double_barrel_shotgun.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.double_barrel_shotgun.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.drill_gun.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.drill_gun.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.drill_gun.damage

  • Description: base damage
  • Type: Float

sv.items.drill_gun.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.drill_gun.damage.head

  • Description: head damage override
  • Type: Float

sv.items.drill_gun.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.drill_gun.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.drill_gun.default_uses

  • Description: (None)
  • Type: Int32

sv.items.drill_gun.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.drill_gun.fusetime

  • Description: (None)
  • Type: Float

sv.items.drill_gun.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.drill_gun.recoil.x

  • Description: (None)
  • Type: Float

sv.items.drill_gun.recoil.y

  • Description: (None)
  • Type: Float

sv.items.drill_gun.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.drill_gun.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.drill_gun.spread.max

  • Description: (None)
  • Type: Float

sv.items.drill_gun.spread.min

  • Description: (None)
  • Type: Float

sv.items.drill_gun.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.drill_gun.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.drill_gun.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.flamethrower.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.flamethrower.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.flamethrower.damage

  • Description: base damage
  • Type: Float

sv.items.flamethrower.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.flamethrower.damage.head

  • Description: head damage override
  • Type: Float

sv.items.flamethrower.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.flamethrower.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.flamethrower.default_uses

  • Description: (None)
  • Type: Int32

sv.items.flamethrower.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.flamethrower.flame.lifetime.max

  • Description: (None)
  • Type: Float

sv.items.flamethrower.flame.lifetime.min

  • Description: (None)
  • Type: Float

sv.items.flamethrower.flame.time.charge

  • Description: (None)
  • Type: Float

sv.items.flamethrower.flame.time.variation

  • Description: (None)
  • Type: Float

sv.items.flamethrower.fusetime

  • Description: (None)
  • Type: Float

sv.items.flamethrower.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.flamethrower.recoil.x

  • Description: (None)
  • Type: Float

sv.items.flamethrower.recoil.y

  • Description: (None)
  • Type: Float

sv.items.flamethrower.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.flamethrower.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.flamethrower.spread.max

  • Description: (None)
  • Type: Float

sv.items.flamethrower.spread.min

  • Description: (None)
  • Type: Float

sv.items.flamethrower.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.flamethrower.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.flamethrower.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.grenade_2.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.grenade_2.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.grenade_2.damage

  • Description: base damage
  • Type: Float

sv.items.grenade_2.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.grenade_2.damage.head

  • Description: head damage override
  • Type: Float

sv.items.grenade_2.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.grenade_2.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.grenade_2.default_uses

  • Description: (None)
  • Type: Int32

sv.items.grenade_2.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.grenade_2.fusetime

  • Description: (None)
  • Type: Float

sv.items.grenade_2.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.grenade_2.recoil.x

  • Description: (None)
  • Type: Float

sv.items.grenade_2.recoil.y

  • Description: (None)
  • Type: Float

sv.items.grenade_2.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.grenade_2.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.grenade_2.spread.max

  • Description: (None)
  • Type: Float

sv.items.grenade_2.spread.min

  • Description: (None)
  • Type: Float

sv.items.grenade_2.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.grenade_2.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.grenade_2.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.jetpack.time.charge

  • Description: in seconds
  • Type: Float

sv.items.jetpack.time.cooldown

  • Description: in seconds
  • Type: Float

sv.items.jetpack.time.max

  • Description: max use time in seconds
  • Type: Float

sv.items.knife.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.knife.damage

  • Description: base damage
  • Type: Float

sv.items.knife.default_uses

  • Description: (None)
  • Type: Int32

sv.items.knife.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.knife.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.miners_spade.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.miners_spade.damage

  • Description: base damage
  • Type: Float

sv.items.miners_spade.default_uses

  • Description: (None)
  • Type: Int32

sv.items.miners_spade.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.miners_spade.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.minigun.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.minigun.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.minigun.chargetime

  • Description: (None)
  • Type: Float

sv.items.minigun.damage

  • Description: base damage
  • Type: Float

sv.items.minigun.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.minigun.damage.head

  • Description: head damage override
  • Type: Float

sv.items.minigun.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.minigun.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.minigun.default_uses

  • Description: (None)
  • Type: Int32

sv.items.minigun.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.minigun.firerate.start

  • Description: firerate when you first start shooting
  • Type: Int32

sv.items.minigun.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.minigun.recoil.x

  • Description: (None)
  • Type: Float

sv.items.minigun.recoil.y

  • Description: (None)
  • Type: Float

sv.items.minigun.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.minigun.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.minigun.spread.max

  • Description: (None)
  • Type: Float

sv.items.minigun.spread.min

  • Description: (None)
  • Type: Float

sv.items.minigun.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.minigun.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.minigun.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.mossberg.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.mossberg.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.mossberg.damage

  • Description: base damage
  • Type: Float

sv.items.mossberg.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.mossberg.damage.head

  • Description: head damage override
  • Type: Float

sv.items.mossberg.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.mossberg.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.mossberg.default_uses

  • Description: (None)
  • Type: Int32

sv.items.mossberg.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.mossberg.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.mossberg.recoil.x

  • Description: (None)
  • Type: Float

sv.items.mossberg.recoil.y

  • Description: (None)
  • Type: Float

sv.items.mossberg.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.mossberg.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.mossberg.spread.max

  • Description: (None)
  • Type: Float

sv.items.mossberg.spread.min

  • Description: (None)
  • Type: Float

sv.items.mossberg.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.mossberg.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.mossberg.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.mp5.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.mp5.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.mp5.damage

  • Description: base damage
  • Type: Float

sv.items.mp5.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.mp5.damage.head

  • Description: head damage override
  • Type: Float

sv.items.mp5.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.mp5.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.mp5.default_uses

  • Description: (None)
  • Type: Int32

sv.items.mp5.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.mp5.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.mp5.recoil.x

  • Description: (None)
  • Type: Float

sv.items.mp5.recoil.y

  • Description: (None)
  • Type: Float

sv.items.mp5.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.mp5.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.mp5.spread.max

  • Description: (None)
  • Type: Float

sv.items.mp5.spread.min

  • Description: (None)
  • Type: Float

sv.items.mp5.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.mp5.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.mp5.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.rifle.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.rifle.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.rifle.damage

  • Description: base damage
  • Type: Float

sv.items.rifle.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.rifle.damage.head

  • Description: head damage override
  • Type: Float

sv.items.rifle.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.rifle.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.rifle.default_uses

  • Description: (None)
  • Type: Int32

sv.items.rifle.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.rifle.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.rifle.recoil.x

  • Description: (None)
  • Type: Float

sv.items.rifle.recoil.y

  • Description: (None)
  • Type: Float

sv.items.rifle.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.rifle.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.rifle.spread.max

  • Description: (None)
  • Type: Float

sv.items.rifle.spread.min

  • Description: (None)
  • Type: Float

sv.items.rifle.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.rifle.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.rifle.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.rocket_launcher.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.rocket_launcher.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.rocket_launcher.damage

  • Description: base damage
  • Type: Float

sv.items.rocket_launcher.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.rocket_launcher.damage.head

  • Description: head damage override
  • Type: Float

sv.items.rocket_launcher.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.rocket_launcher.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.rocket_launcher.default_uses

  • Description: (None)
  • Type: Int32

sv.items.rocket_launcher.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.rocket_launcher.fusetime

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.rocket_launcher.recoil.x

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher.recoil.y

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.rocket_launcher.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.rocket_launcher.spread.max

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher.spread.min

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.rocket_launcher_2.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.rocket_launcher_2.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.rocket_launcher_2.damage

  • Description: base damage
  • Type: Float

sv.items.rocket_launcher_2.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.rocket_launcher_2.damage.head

  • Description: head damage override
  • Type: Float

sv.items.rocket_launcher_2.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.rocket_launcher_2.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.rocket_launcher_2.default_uses

  • Description: (None)
  • Type: Int32

sv.items.rocket_launcher_2.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.rocket_launcher_2.fusetime

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher_2.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.rocket_launcher_2.recoil.x

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher_2.recoil.y

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher_2.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.rocket_launcher_2.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.rocket_launcher_2.spread.max

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher_2.spread.min

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher_2.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher_2.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.rocket_launcher_2.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.semi_sniper.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.semi_sniper.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.semi_sniper.damage

  • Description: base damage
  • Type: Float

sv.items.semi_sniper.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.semi_sniper.damage.head

  • Description: head damage override
  • Type: Float

sv.items.semi_sniper.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.semi_sniper.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.semi_sniper.default_uses

  • Description: (None)
  • Type: Int32

sv.items.semi_sniper.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.semi_sniper.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.semi_sniper.recoil.x

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.recoil.y

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.semi_sniper.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.semi_sniper.spread.ads.max

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.spread.ads.min

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.spread.max

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.spread.min

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.spread.reductiontime

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.semi_sniper.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.shotgun.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.shotgun.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.shotgun.damage

  • Description: base damage
  • Type: Float

sv.items.shotgun.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.shotgun.damage.head

  • Description: head damage override
  • Type: Float

sv.items.shotgun.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.shotgun.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.shotgun.default_uses

  • Description: (None)
  • Type: Int32

sv.items.shotgun.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.shotgun.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.shotgun.recoil.x

  • Description: (None)
  • Type: Float

sv.items.shotgun.recoil.y

  • Description: (None)
  • Type: Float

sv.items.shotgun.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.shotgun.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.shotgun.spread.max

  • Description: (None)
  • Type: Float

sv.items.shotgun.spread.min

  • Description: (None)
  • Type: Float

sv.items.shotgun.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.shotgun.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.shotgun.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.sig_sauer_m17.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.sig_sauer_m17.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.sig_sauer_m17.damage

  • Description: base damage
  • Type: Float

sv.items.sig_sauer_m17.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.sig_sauer_m17.damage.head

  • Description: head damage override
  • Type: Float

sv.items.sig_sauer_m17.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.sig_sauer_m17.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.sig_sauer_m17.default_uses

  • Description: (None)
  • Type: Int32

sv.items.sig_sauer_m17.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.sig_sauer_m17.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.sig_sauer_m17.recoil.x

  • Description: (None)
  • Type: Float

sv.items.sig_sauer_m17.recoil.y

  • Description: (None)
  • Type: Float

sv.items.sig_sauer_m17.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.sig_sauer_m17.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.sig_sauer_m17.spread.max

  • Description: (None)
  • Type: Float

sv.items.sig_sauer_m17.spread.min

  • Description: (None)
  • Type: Float

sv.items.sig_sauer_m17.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.sig_sauer_m17.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.sig_sauer_m17.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.smg.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.smg.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.smg.damage

  • Description: base damage
  • Type: Float

sv.items.smg.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.smg.damage.head

  • Description: head damage override
  • Type: Float

sv.items.smg.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.smg.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.smg.default_uses

  • Description: (None)
  • Type: Int32

sv.items.smg.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.smg.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.smg.recoil.x

  • Description: (None)
  • Type: Float

sv.items.smg.recoil.y

  • Description: (None)
  • Type: Float

sv.items.smg.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.smg.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.smg.spread.max

  • Description: (None)
  • Type: Float

sv.items.smg.spread.min

  • Description: (None)
  • Type: Float

sv.items.smg.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.smg.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.smg.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.thunderstrike_shotgun.ammo

  • Description: default magazine ammo
  • Type: Int32

sv.items.thunderstrike_shotgun.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.thunderstrike_shotgun.damage

  • Description: base damage
  • Type: Float

sv.items.thunderstrike_shotgun.damage.arms

  • Description: arms damage override
  • Type: Float

sv.items.thunderstrike_shotgun.damage.head

  • Description: head damage override
  • Type: Float

sv.items.thunderstrike_shotgun.damage.legs

  • Description: legs damage override
  • Type: Float

sv.items.thunderstrike_shotgun.damage.torso

  • Description: torso damage override
  • Type: Float

sv.items.thunderstrike_shotgun.default_uses

  • Description: (None)
  • Type: Int32

sv.items.thunderstrike_shotgun.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.thunderstrike_shotgun.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.thunderstrike_shotgun.recoil.x

  • Description: (None)
  • Type: Float

sv.items.thunderstrike_shotgun.recoil.y

  • Description: (None)
  • Type: Float

sv.items.thunderstrike_shotgun.reloadtime

  • Description: in seconds
  • Type: Float

sv.items.thunderstrike_shotgun.reserveammo

  • Description: default reserve ammo
  • Type: Int32

sv.items.thunderstrike_shotgun.spread.max

  • Description: (None)
  • Type: Float

sv.items.thunderstrike_shotgun.spread.min

  • Description: (None)
  • Type: Float

sv.items.thunderstrike_shotgun.spread.speed.grow

  • Description: (None)
  • Type: Float

sv.items.thunderstrike_shotgun.spread.speed.shrink

  • Description: (None)
  • Type: Float

sv.items.thunderstrike_shotgun.spread.speed.threshold

  • Description: after this many shots the spread starts changing dynamically
  • Type: Int32

sv.items.wrench.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.wrench.damage

  • Description: base damage
  • Type: Float

sv.items.wrench.default_uses

  • Description: (None)
  • Type: Int32

sv.items.wrench.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.wrench.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.items.zombie_arms.blockdamage

  • Description: voxel damage
  • Type: Float

sv.items.zombie_arms.damage

  • Description: base damage
  • Type: Float

sv.items.zombie_arms.default_uses

  • Description: (None)
  • Type: Int32

sv.items.zombie_arms.firerate

  • Description: in rounds-per-minute
  • Type: Int32

sv.items.zombie_arms.pierce

  • Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
  • Type: Float

sv.nb.block_gun_projectile.damage

  • Description: (None)
  • Type: Float

sv.nb.block_gun_projectile.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.block_gun_projectile.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.block_gun_projectile.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.block_gun_projectile.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.block_gun_projectile.radius

  • Description: (None)
  • Type: Float

sv.nb.block_gun_projectile.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.block_gun_projectile.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.c4_explosive.damage

  • Description: (None)
  • Type: Float

sv.nb.c4_explosive.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.c4_explosive.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.c4_explosive.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.c4_explosive.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.c4_explosive.radius

  • Description: (None)
  • Type: Float

sv.nb.c4_explosive.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.c4_explosive.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.ctf_flag.zone.width

  • Description: width of the zone
  • Type: Float

sv.nb.default_grenade.damage

  • Description: (None)
  • Type: Float

sv.nb.default_grenade.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.default_grenade.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.default_grenade.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.default_grenade.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.default_grenade.radius

  • Description: (None)
  • Type: Float

sv.nb.default_grenade.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.default_grenade.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.default_tombstone.damage

  • Description: (None)
  • Type: Float

sv.nb.default_tombstone.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.default_tombstone.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.default_tombstone.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.default_tombstone.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.default_tombstone.radius

  • Description: (None)
  • Type: Float

sv.nb.default_tombstone.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.default_tombstone.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.default_turret.damage

  • Description: (None)
  • Type: Float

sv.nb.default_turret.explosion.damage

  • Description: (None)
  • Type: Float

sv.nb.default_turret.explosion.radius

  • Description: (None)
  • Type: Float

sv.nb.default_turret.firerate

  • Description: in rpm
  • Type: Float

sv.nb.default_turret.lifetime

  • Description: in seconds. after this the turret will be destroyed.
  • Type: Float

sv.nb.default_turret.maxhp

  • Description: (None)
  • Type: Float

sv.nb.default_turret.range

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.damage

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.explosion.damage

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.explosion.radius

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.firerate

  • Description: in rpm
  • Type: Float

sv.nb.deployed_mortar.lifetime

  • Description: in seconds. after this the turret will be destroyed.
  • Type: Float

sv.nb.deployed_mortar.maxhp

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.mortar.angle

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.mortar.dist.max

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.mortar.dist.min

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.mortar.firerate

  • Description: (None)
  • Type: Float

sv.nb.deployed_mortar.mortar.random.radius

  • Description: random offset on unit circle applied to target coordinates. smaller value is more accurate.
  • Type: Float

sv.nb.deployed_mortar.mortar.uses

  • Description: (None)
  • Type: Int32

sv.nb.deployed_mortar.range

  • Description: (None)
  • Type: Float

sv.nb.drill_gun_projectile.damage

  • Description: (None)
  • Type: Float

sv.nb.drill_gun_projectile.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.drill_gun_projectile.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.drill_gun_projectile.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.drill_gun_projectile.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.drill_gun_projectile.radius

  • Description: (None)
  • Type: Float

sv.nb.drill_gun_projectile.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.drill_gun_projectile.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.flame_projectile.damage

  • Description: (None)
  • Type: Float

sv.nb.flame_projectile.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.flame_projectile.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.flame_projectile.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.flame_projectile.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.flame_projectile.flame.tick.interval

  • Description: in seconds
  • Type: Float

sv.nb.flame_projectile.radius

  • Description: (None)
  • Type: Float

sv.nb.flame_projectile.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.flame_projectile.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.grenade_2.damage

  • Description: (None)
  • Type: Float

sv.nb.grenade_2.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.grenade_2.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.grenade_2.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.grenade_2.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.grenade_2.radius

  • Description: (None)
  • Type: Float

sv.nb.grenade_2.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.grenade_2.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.landmine.damage

  • Description: (None)
  • Type: Float

sv.nb.landmine.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.landmine.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.landmine.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.landmine.radius

  • Description: (None)
  • Type: Float

sv.nb.landmine.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.mortar_projectile.damage

  • Description: (None)
  • Type: Float

sv.nb.mortar_projectile.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.mortar_projectile.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.mortar_projectile.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.mortar_projectile.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.mortar_projectile.mortar_projectile.firingangle

  • Description: (None)
  • Type: Float

sv.nb.mortar_projectile.mortar_projectile.gravity

  • Description: (None)
  • Type: Float

sv.nb.mortar_projectile.radius

  • Description: (None)
  • Type: Float

sv.nb.mortar_projectile.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.mortar_projectile.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.rocket_turret.damage

  • Description: (None)
  • Type: Float

sv.nb.rocket_turret.explosion.damage

  • Description: (None)
  • Type: Float

sv.nb.rocket_turret.explosion.radius

  • Description: (None)
  • Type: Float

sv.nb.rocket_turret.firerate

  • Description: in rpm
  • Type: Float

sv.nb.rocket_turret.lifetime

  • Description: in seconds. after this the turret will be destroyed.
  • Type: Float

sv.nb.rocket_turret.maxhp

  • Description: (None)
  • Type: Float

sv.nb.rocket_turret.range

  • Description: (None)
  • Type: Float

sv.nb.rocket_turret_rocket.damage

  • Description: (None)
  • Type: Float

sv.nb.rocket_turret_rocket.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.rocket_turret_rocket.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.rocket_turret_rocket.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.rocket_turret_rocket.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.rocket_turret_rocket.radius

  • Description: (None)
  • Type: Float

sv.nb.rocket_turret_rocket.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.rocket_turret_rocket.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.rpg_rocket.damage

  • Description: (None)
  • Type: Float

sv.nb.rpg_rocket.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.rpg_rocket.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.rpg_rocket.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.rpg_rocket.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.rpg_rocket.radius

  • Description: (None)
  • Type: Float

sv.nb.rpg_rocket.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.rpg_rocket.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool

sv.nb.rpg_rocket_2.damage

  • Description: (None)
  • Type: Float

sv.nb.rpg_rocket_2.damage.owner.enabled

  • Description: (None)
  • Type: Bool

sv.nb.rpg_rocket_2.damage.owner.modifier

  • Description: (None)
  • Type: Float

sv.nb.rpg_rocket_2.damage.vdf

  • Description: voxel destruction factor
  • Type: Float

sv.nb.rpg_rocket_2.extra_y_acceleration

  • Description: additional gravity acceleration applied
  • Type: Float

sv.nb.rpg_rocket_2.radius

  • Description: (None)
  • Type: Float

sv.nb.rpg_rocket_2.velocity

  • Description: spawn velocity of the rocket
  • Type: Float

sv.nb.rpg_rocket_2.velocity.impulse.enabled

  • Description: (None)
  • Type: Bool