- Dedicated Server
- Cvar list
-
Server cvars
Default cvars
sv.chat.ratelimits.enabled
- Description: (None)
- Type: Bool
sv.classprompt.afkkick.time
- Description: (None)
- Type: Float
sv.cratespawner.predefinedcrates.enabled
- Description: (None)
- Type: Bool
sv.cratespawner.randomcrates.enabled
- Description: (None)
- Type: Bool
sv.ctf.roundtime
- Description: duration of the round in seconds
- Type: Int32
sv.ctf.victorypoints
- Description: how many team points required for team victory
- Type: Int32
sv.defaultauthlevel
- Description: default authentication level of connected client
- Type: Int32
sv.explosion.impulse
- Description: (None)
- Type: Float
sv.friendlyfire.enabled
- Description: (None)
- Type: Bool
sv.maxcrates
- Description: (None)
- Type: Int32
sv.pingthreshold
- Description: above this ping will disable lag compensation. (in ms)
- Type: Int32
sv.player.cc.airclimb
- Description: whether to allow autoclimb when on air
- Type: Bool
sv.player.cc.airfriction
- Description: (None)
- Type: Float
sv.player.cc.cam.climb.duration
- Description: in seconds. time it takes to lerp to climb position.
- Type: Float
sv.player.cc.groundfriction
- Description: (None)
- Type: Float
sv.player.cc.multiplier.climb
- Description: players xz velocity components will be multiplied by this upon climb
- Type: Float
sv.player.cc.multiplier.crouch
- Description: (None)
- Type: Float
sv.player.cc.multiplier.sprint
- Description: (None)
- Type: Float
sv.player.healthregendelay
- Description: after not taking damage for this amount (seconds), hp will start to regenerate
- Type: Float
sv.player.healthregenrate
- Description: amount of hp to regenerate per second
- Type: Float
sv.player.max.simulation.rate
- Description: maximum simulation rate (hz). increasing this will increase server cpu usage. recommended value is either 60 or 120
- Type: Float
sv.player.maxtraps
- Description: how many traps the player may have deployed at once
- Type: Int32
sv.player.maxturrets
- Description: maximum amount of turret that the player may have placed at once
- Type: Int32
sv.player.spawnprotection.time
- Description: (None)
- Type: Float
sv.respawntime
- Description: respawn time in seconds
- Type: Float
sv.tdm.roundtime
- Description: duration of the round in seconds
- Type: Int32
sv.tdm.victorypoints
- Description: how many team points required for victory
- Type: Int32
sv.tent.cooldown.time
- Description: in seconds
- Type: Float
sv.votekick.enabled
- Description: (None)
- Type: Bool
sv.voxelhealth.heal.amount
- Description: how much to heal single voxel
- Type: Float
sv.voxelhealth.heal.voxels.count
- Description: how many voxels to heal per second
- Type: Float
sv.voxelhealth.wait.time
- Description: duration after which the voxel may regenerate health
- Type: Float
sv.zombie.pickchance
- Description: probability of turning into a zombie in zombie gamemode
- Type: Float
sv.zombie.rounds
- Description: how many rounds of zombie before map change
- Type: Int32
sv.zombie.roundtime
- Description: duration of the round in seconds
- Type: Int32
Instance cvars
sv.class.commando.blocks.max
- Description: (None)
- Type: Int32
sv.class.commando.blocks.start
- Description: amount of blocks when you first spawn
- Type: Int32
sv.class.commando.gravity
- Description: (None)
- Type: Float
sv.class.commando.jumpheight
- Description: (None)
- Type: Float
sv.class.commando.maxhp
- Description: (None)
- Type: Float
sv.class.commando.movespeed
- Description: (None)
- Type: Float
sv.class.deuce.blocks.max
- Description: (None)
- Type: Int32
sv.class.deuce.blocks.start
- Description: amount of blocks when you first spawn
- Type: Int32
sv.class.deuce.gravity
- Description: (None)
- Type: Float
sv.class.deuce.jumpheight
- Description: (None)
- Type: Float
sv.class.deuce.maxhp
- Description: (None)
- Type: Float
sv.class.deuce.movespeed
- Description: (None)
- Type: Float
sv.class.engineer.blocks.max
- Description: (None)
- Type: Int32
sv.class.engineer.blocks.start
- Description: amount of blocks when you first spawn
- Type: Int32
sv.class.engineer.gravity
- Description: (None)
- Type: Float
sv.class.engineer.jumpheight
- Description: (None)
- Type: Float
sv.class.engineer.maxhp
- Description: (None)
- Type: Float
sv.class.engineer.movespeed
- Description: (None)
- Type: Float
sv.class.miner.blocks.max
- Description: (None)
- Type: Int32
sv.class.miner.blocks.start
- Description: amount of blocks when you first spawn
- Type: Int32
sv.class.miner.gravity
- Description: (None)
- Type: Float
sv.class.miner.jumpheight
- Description: (None)
- Type: Float
sv.class.miner.maxhp
- Description: (None)
- Type: Float
sv.class.miner.movespeed
- Description: (None)
- Type: Float
sv.class.sniper.blocks.max
- Description: (None)
- Type: Int32
sv.class.sniper.blocks.start
- Description: amount of blocks when you first spawn
- Type: Int32
sv.class.sniper.gravity
- Description: (None)
- Type: Float
sv.class.sniper.jumpheight
- Description: (None)
- Type: Float
sv.class.sniper.maxhp
- Description: (None)
- Type: Float
sv.class.sniper.movespeed
- Description: (None)
- Type: Float
sv.class.zombie.blocks.max
- Description: (None)
- Type: Int32
sv.class.zombie.blocks.start
- Description: amount of blocks when you first spawn
- Type: Int32
sv.class.zombie.gravity
- Description: (None)
- Type: Float
sv.class.zombie.jumpheight
- Description: (None)
- Type: Float
sv.class.zombie.maxhp
- Description: (None)
- Type: Float
sv.class.zombie.movespeed
- Description: (None)
- Type: Float
sv.items.ak_47.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.ak_47.blockdamage
- Description: voxel damage
- Type: Float
sv.items.ak_47.damage
- Description: base damage
- Type: Float
sv.items.ak_47.damage.arms
- Description: arms damage override
- Type: Float
sv.items.ak_47.damage.head
- Description: head damage override
- Type: Float
sv.items.ak_47.damage.legs
- Description: legs damage override
- Type: Float
sv.items.ak_47.damage.torso
- Description: torso damage override
- Type: Float
sv.items.ak_47.default_uses
- Description: (None)
- Type: Int32
sv.items.ak_47.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.ak_47.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.ak_47.recoil.x
- Description: (None)
- Type: Float
sv.items.ak_47.recoil.y
- Description: (None)
- Type: Float
sv.items.ak_47.reloadtime
- Description: in seconds
- Type: Float
sv.items.ak_47.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.ak_47.spread.max
- Description: (None)
- Type: Float
sv.items.ak_47.spread.min
- Description: (None)
- Type: Float
sv.items.ak_47.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.ak_47.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.ak_47.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.ax_sniper.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.ax_sniper.blockdamage
- Description: voxel damage
- Type: Float
sv.items.ax_sniper.damage
- Description: base damage
- Type: Float
sv.items.ax_sniper.damage.arms
- Description: arms damage override
- Type: Float
sv.items.ax_sniper.damage.head
- Description: head damage override
- Type: Float
sv.items.ax_sniper.damage.legs
- Description: legs damage override
- Type: Float
sv.items.ax_sniper.damage.torso
- Description: torso damage override
- Type: Float
sv.items.ax_sniper.default_uses
- Description: (None)
- Type: Int32
sv.items.ax_sniper.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.ax_sniper.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.ax_sniper.recoil.x
- Description: (None)
- Type: Float
sv.items.ax_sniper.recoil.y
- Description: (None)
- Type: Float
sv.items.ax_sniper.reloadtime
- Description: in seconds
- Type: Float
sv.items.ax_sniper.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.ax_sniper.spread.ads.max
- Description: (None)
- Type: Float
sv.items.ax_sniper.spread.ads.min
- Description: (None)
- Type: Float
sv.items.ax_sniper.spread.max
- Description: (None)
- Type: Float
sv.items.ax_sniper.spread.min
- Description: (None)
- Type: Float
sv.items.ax_sniper.spread.reductiontime
- Description: (None)
- Type: Float
sv.items.ax_sniper.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.ax_sniper.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.ax_sniper.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.block_gun.default_uses
- Description: (None)
- Type: Int32
sv.items.block_gun.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.block_gun.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.build_block.default_uses
- Description: (None)
- Type: Int32
sv.items.build_block.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.build_block.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.build_blueprint_item.default_uses
- Description: (None)
- Type: Int32
sv.items.build_blueprint_item.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.build_blueprint_item.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.c4_explosive.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.c4_explosive.blockdamage
- Description: voxel damage
- Type: Float
sv.items.c4_explosive.damage
- Description: base damage
- Type: Float
sv.items.c4_explosive.damage.arms
- Description: arms damage override
- Type: Float
sv.items.c4_explosive.damage.head
- Description: head damage override
- Type: Float
sv.items.c4_explosive.damage.legs
- Description: legs damage override
- Type: Float
sv.items.c4_explosive.damage.torso
- Description: torso damage override
- Type: Float
sv.items.c4_explosive.default_uses
- Description: (None)
- Type: Int32
sv.items.c4_explosive.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.c4_explosive.fusetime
- Description: (None)
- Type: Float
sv.items.c4_explosive.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.c4_explosive.recoil.x
- Description: (None)
- Type: Float
sv.items.c4_explosive.recoil.y
- Description: (None)
- Type: Float
sv.items.c4_explosive.reloadtime
- Description: in seconds
- Type: Float
sv.items.c4_explosive.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.c4_explosive.spread.max
- Description: (None)
- Type: Float
sv.items.c4_explosive.spread.min
- Description: (None)
- Type: Float
sv.items.c4_explosive.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.c4_explosive.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.c4_explosive.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.classic_grenade.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.classic_grenade.blockdamage
- Description: voxel damage
- Type: Float
sv.items.classic_grenade.damage
- Description: base damage
- Type: Float
sv.items.classic_grenade.damage.arms
- Description: arms damage override
- Type: Float
sv.items.classic_grenade.damage.head
- Description: head damage override
- Type: Float
sv.items.classic_grenade.damage.legs
- Description: legs damage override
- Type: Float
sv.items.classic_grenade.damage.torso
- Description: torso damage override
- Type: Float
sv.items.classic_grenade.default_uses
- Description: (None)
- Type: Int32
sv.items.classic_grenade.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.classic_grenade.fusetime
- Description: (None)
- Type: Float
sv.items.classic_grenade.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.classic_grenade.recoil.x
- Description: (None)
- Type: Float
sv.items.classic_grenade.recoil.y
- Description: (None)
- Type: Float
sv.items.classic_grenade.reloadtime
- Description: in seconds
- Type: Float
sv.items.classic_grenade.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.classic_grenade.spread.max
- Description: (None)
- Type: Float
sv.items.classic_grenade.spread.min
- Description: (None)
- Type: Float
sv.items.classic_grenade.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.classic_grenade.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.classic_grenade.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.classic_shovel.blockdamage
- Description: voxel damage
- Type: Float
sv.items.classic_shovel.damage
- Description: base damage
- Type: Float
sv.items.classic_shovel.default_uses
- Description: (None)
- Type: Int32
sv.items.classic_shovel.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.classic_shovel.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.default_grenade.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.default_grenade.blockdamage
- Description: voxel damage
- Type: Float
sv.items.default_grenade.damage
- Description: base damage
- Type: Float
sv.items.default_grenade.damage.arms
- Description: arms damage override
- Type: Float
sv.items.default_grenade.damage.head
- Description: head damage override
- Type: Float
sv.items.default_grenade.damage.legs
- Description: legs damage override
- Type: Float
sv.items.default_grenade.damage.torso
- Description: torso damage override
- Type: Float
sv.items.default_grenade.default_uses
- Description: (None)
- Type: Int32
sv.items.default_grenade.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.default_grenade.fusetime
- Description: (None)
- Type: Float
sv.items.default_grenade.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.default_grenade.recoil.x
- Description: (None)
- Type: Float
sv.items.default_grenade.recoil.y
- Description: (None)
- Type: Float
sv.items.default_grenade.reloadtime
- Description: in seconds
- Type: Float
sv.items.default_grenade.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.default_grenade.spread.max
- Description: (None)
- Type: Float
sv.items.default_grenade.spread.min
- Description: (None)
- Type: Float
sv.items.default_grenade.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.default_grenade.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.default_grenade.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.default_spade.blockdamage
- Description: voxel damage
- Type: Float
sv.items.default_spade.damage
- Description: base damage
- Type: Float
sv.items.default_spade.default_uses
- Description: (None)
- Type: Int32
sv.items.default_spade.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.default_spade.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.deploy_ammo_crate_item.default_uses
- Description: (None)
- Type: Int32
sv.items.deploy_ammo_crate_item.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.deploy_ammo_crate_item.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.deploy_block_crate_item.default_uses
- Description: (None)
- Type: Int32
sv.items.deploy_block_crate_item.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.deploy_block_crate_item.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.deploy_health_crate_item.default_uses
- Description: (None)
- Type: Int32
sv.items.deploy_health_crate_item.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.deploy_health_crate_item.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.deploy_landmine_item.default_uses
- Description: (None)
- Type: Int32
sv.items.deploy_landmine_item.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.deploy_landmine_item.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.deploy_mortar_item.default_uses
- Description: (None)
- Type: Int32
sv.items.deploy_mortar_item.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.deploy_mortar_item.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.deploy_rocket_turret.default_uses
- Description: (None)
- Type: Int32
sv.items.deploy_rocket_turret.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.deploy_rocket_turret.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.deploy_turret_item.default_uses
- Description: (None)
- Type: Int32
sv.items.deploy_turret_item.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.deploy_turret_item.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.double_barrel_shotgun.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.double_barrel_shotgun.blockdamage
- Description: voxel damage
- Type: Float
sv.items.double_barrel_shotgun.damage
- Description: base damage
- Type: Float
sv.items.double_barrel_shotgun.damage.arms
- Description: arms damage override
- Type: Float
sv.items.double_barrel_shotgun.damage.head
- Description: head damage override
- Type: Float
sv.items.double_barrel_shotgun.damage.legs
- Description: legs damage override
- Type: Float
sv.items.double_barrel_shotgun.damage.torso
- Description: torso damage override
- Type: Float
sv.items.double_barrel_shotgun.default_uses
- Description: (None)
- Type: Int32
sv.items.double_barrel_shotgun.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.double_barrel_shotgun.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.double_barrel_shotgun.recoil.x
- Description: (None)
- Type: Float
sv.items.double_barrel_shotgun.recoil.y
- Description: (None)
- Type: Float
sv.items.double_barrel_shotgun.reloadtime
- Description: in seconds
- Type: Float
sv.items.double_barrel_shotgun.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.double_barrel_shotgun.spread.max
- Description: (None)
- Type: Float
sv.items.double_barrel_shotgun.spread.min
- Description: (None)
- Type: Float
sv.items.double_barrel_shotgun.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.double_barrel_shotgun.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.double_barrel_shotgun.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.drill_gun.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.drill_gun.blockdamage
- Description: voxel damage
- Type: Float
sv.items.drill_gun.damage
- Description: base damage
- Type: Float
sv.items.drill_gun.damage.arms
- Description: arms damage override
- Type: Float
sv.items.drill_gun.damage.head
- Description: head damage override
- Type: Float
sv.items.drill_gun.damage.legs
- Description: legs damage override
- Type: Float
sv.items.drill_gun.damage.torso
- Description: torso damage override
- Type: Float
sv.items.drill_gun.default_uses
- Description: (None)
- Type: Int32
sv.items.drill_gun.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.drill_gun.fusetime
- Description: (None)
- Type: Float
sv.items.drill_gun.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.drill_gun.recoil.x
- Description: (None)
- Type: Float
sv.items.drill_gun.recoil.y
- Description: (None)
- Type: Float
sv.items.drill_gun.reloadtime
- Description: in seconds
- Type: Float
sv.items.drill_gun.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.drill_gun.spread.max
- Description: (None)
- Type: Float
sv.items.drill_gun.spread.min
- Description: (None)
- Type: Float
sv.items.drill_gun.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.drill_gun.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.drill_gun.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.flamethrower.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.flamethrower.blockdamage
- Description: voxel damage
- Type: Float
sv.items.flamethrower.damage
- Description: base damage
- Type: Float
sv.items.flamethrower.damage.arms
- Description: arms damage override
- Type: Float
sv.items.flamethrower.damage.head
- Description: head damage override
- Type: Float
sv.items.flamethrower.damage.legs
- Description: legs damage override
- Type: Float
sv.items.flamethrower.damage.torso
- Description: torso damage override
- Type: Float
sv.items.flamethrower.default_uses
- Description: (None)
- Type: Int32
sv.items.flamethrower.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.flamethrower.flame.lifetime.max
- Description: (None)
- Type: Float
sv.items.flamethrower.flame.lifetime.min
- Description: (None)
- Type: Float
sv.items.flamethrower.flame.time.charge
- Description: (None)
- Type: Float
sv.items.flamethrower.flame.time.variation
- Description: (None)
- Type: Float
sv.items.flamethrower.fusetime
- Description: (None)
- Type: Float
sv.items.flamethrower.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.flamethrower.recoil.x
- Description: (None)
- Type: Float
sv.items.flamethrower.recoil.y
- Description: (None)
- Type: Float
sv.items.flamethrower.reloadtime
- Description: in seconds
- Type: Float
sv.items.flamethrower.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.flamethrower.spread.max
- Description: (None)
- Type: Float
sv.items.flamethrower.spread.min
- Description: (None)
- Type: Float
sv.items.flamethrower.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.flamethrower.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.flamethrower.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.grenade_2.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.grenade_2.blockdamage
- Description: voxel damage
- Type: Float
sv.items.grenade_2.damage
- Description: base damage
- Type: Float
sv.items.grenade_2.damage.arms
- Description: arms damage override
- Type: Float
sv.items.grenade_2.damage.head
- Description: head damage override
- Type: Float
sv.items.grenade_2.damage.legs
- Description: legs damage override
- Type: Float
sv.items.grenade_2.damage.torso
- Description: torso damage override
- Type: Float
sv.items.grenade_2.default_uses
- Description: (None)
- Type: Int32
sv.items.grenade_2.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.grenade_2.fusetime
- Description: (None)
- Type: Float
sv.items.grenade_2.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.grenade_2.recoil.x
- Description: (None)
- Type: Float
sv.items.grenade_2.recoil.y
- Description: (None)
- Type: Float
sv.items.grenade_2.reloadtime
- Description: in seconds
- Type: Float
sv.items.grenade_2.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.grenade_2.spread.max
- Description: (None)
- Type: Float
sv.items.grenade_2.spread.min
- Description: (None)
- Type: Float
sv.items.grenade_2.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.grenade_2.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.grenade_2.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.jetpack.time.charge
- Description: in seconds
- Type: Float
sv.items.jetpack.time.cooldown
- Description: in seconds
- Type: Float
sv.items.jetpack.time.max
- Description: max use time in seconds
- Type: Float
sv.items.knife.blockdamage
- Description: voxel damage
- Type: Float
sv.items.knife.damage
- Description: base damage
- Type: Float
sv.items.knife.default_uses
- Description: (None)
- Type: Int32
sv.items.knife.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.knife.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.miners_spade.blockdamage
- Description: voxel damage
- Type: Float
sv.items.miners_spade.damage
- Description: base damage
- Type: Float
sv.items.miners_spade.default_uses
- Description: (None)
- Type: Int32
sv.items.miners_spade.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.miners_spade.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.minigun.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.minigun.blockdamage
- Description: voxel damage
- Type: Float
sv.items.minigun.chargetime
- Description: (None)
- Type: Float
sv.items.minigun.damage
- Description: base damage
- Type: Float
sv.items.minigun.damage.arms
- Description: arms damage override
- Type: Float
sv.items.minigun.damage.head
- Description: head damage override
- Type: Float
sv.items.minigun.damage.legs
- Description: legs damage override
- Type: Float
sv.items.minigun.damage.torso
- Description: torso damage override
- Type: Float
sv.items.minigun.default_uses
- Description: (None)
- Type: Int32
sv.items.minigun.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.minigun.firerate.start
- Description: firerate when you first start shooting
- Type: Int32
sv.items.minigun.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.minigun.recoil.x
- Description: (None)
- Type: Float
sv.items.minigun.recoil.y
- Description: (None)
- Type: Float
sv.items.minigun.reloadtime
- Description: in seconds
- Type: Float
sv.items.minigun.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.minigun.spread.max
- Description: (None)
- Type: Float
sv.items.minigun.spread.min
- Description: (None)
- Type: Float
sv.items.minigun.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.minigun.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.minigun.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.mossberg.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.mossberg.blockdamage
- Description: voxel damage
- Type: Float
sv.items.mossberg.damage
- Description: base damage
- Type: Float
sv.items.mossberg.damage.arms
- Description: arms damage override
- Type: Float
sv.items.mossberg.damage.head
- Description: head damage override
- Type: Float
sv.items.mossberg.damage.legs
- Description: legs damage override
- Type: Float
sv.items.mossberg.damage.torso
- Description: torso damage override
- Type: Float
sv.items.mossberg.default_uses
- Description: (None)
- Type: Int32
sv.items.mossberg.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.mossberg.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.mossberg.recoil.x
- Description: (None)
- Type: Float
sv.items.mossberg.recoil.y
- Description: (None)
- Type: Float
sv.items.mossberg.reloadtime
- Description: in seconds
- Type: Float
sv.items.mossberg.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.mossberg.spread.max
- Description: (None)
- Type: Float
sv.items.mossberg.spread.min
- Description: (None)
- Type: Float
sv.items.mossberg.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.mossberg.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.mossberg.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.mp5.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.mp5.blockdamage
- Description: voxel damage
- Type: Float
sv.items.mp5.damage
- Description: base damage
- Type: Float
sv.items.mp5.damage.arms
- Description: arms damage override
- Type: Float
sv.items.mp5.damage.head
- Description: head damage override
- Type: Float
sv.items.mp5.damage.legs
- Description: legs damage override
- Type: Float
sv.items.mp5.damage.torso
- Description: torso damage override
- Type: Float
sv.items.mp5.default_uses
- Description: (None)
- Type: Int32
sv.items.mp5.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.mp5.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.mp5.recoil.x
- Description: (None)
- Type: Float
sv.items.mp5.recoil.y
- Description: (None)
- Type: Float
sv.items.mp5.reloadtime
- Description: in seconds
- Type: Float
sv.items.mp5.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.mp5.spread.max
- Description: (None)
- Type: Float
sv.items.mp5.spread.min
- Description: (None)
- Type: Float
sv.items.mp5.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.mp5.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.mp5.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.rifle.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.rifle.blockdamage
- Description: voxel damage
- Type: Float
sv.items.rifle.damage
- Description: base damage
- Type: Float
sv.items.rifle.damage.arms
- Description: arms damage override
- Type: Float
sv.items.rifle.damage.head
- Description: head damage override
- Type: Float
sv.items.rifle.damage.legs
- Description: legs damage override
- Type: Float
sv.items.rifle.damage.torso
- Description: torso damage override
- Type: Float
sv.items.rifle.default_uses
- Description: (None)
- Type: Int32
sv.items.rifle.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.rifle.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.rifle.recoil.x
- Description: (None)
- Type: Float
sv.items.rifle.recoil.y
- Description: (None)
- Type: Float
sv.items.rifle.reloadtime
- Description: in seconds
- Type: Float
sv.items.rifle.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.rifle.spread.max
- Description: (None)
- Type: Float
sv.items.rifle.spread.min
- Description: (None)
- Type: Float
sv.items.rifle.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.rifle.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.rifle.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.rocket_launcher.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.rocket_launcher.blockdamage
- Description: voxel damage
- Type: Float
sv.items.rocket_launcher.damage
- Description: base damage
- Type: Float
sv.items.rocket_launcher.damage.arms
- Description: arms damage override
- Type: Float
sv.items.rocket_launcher.damage.head
- Description: head damage override
- Type: Float
sv.items.rocket_launcher.damage.legs
- Description: legs damage override
- Type: Float
sv.items.rocket_launcher.damage.torso
- Description: torso damage override
- Type: Float
sv.items.rocket_launcher.default_uses
- Description: (None)
- Type: Int32
sv.items.rocket_launcher.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.rocket_launcher.fusetime
- Description: (None)
- Type: Float
sv.items.rocket_launcher.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.rocket_launcher.recoil.x
- Description: (None)
- Type: Float
sv.items.rocket_launcher.recoil.y
- Description: (None)
- Type: Float
sv.items.rocket_launcher.reloadtime
- Description: in seconds
- Type: Float
sv.items.rocket_launcher.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.rocket_launcher.spread.max
- Description: (None)
- Type: Float
sv.items.rocket_launcher.spread.min
- Description: (None)
- Type: Float
sv.items.rocket_launcher.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.rocket_launcher.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.rocket_launcher.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.rocket_launcher_2.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.rocket_launcher_2.blockdamage
- Description: voxel damage
- Type: Float
sv.items.rocket_launcher_2.damage
- Description: base damage
- Type: Float
sv.items.rocket_launcher_2.damage.arms
- Description: arms damage override
- Type: Float
sv.items.rocket_launcher_2.damage.head
- Description: head damage override
- Type: Float
sv.items.rocket_launcher_2.damage.legs
- Description: legs damage override
- Type: Float
sv.items.rocket_launcher_2.damage.torso
- Description: torso damage override
- Type: Float
sv.items.rocket_launcher_2.default_uses
- Description: (None)
- Type: Int32
sv.items.rocket_launcher_2.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.rocket_launcher_2.fusetime
- Description: (None)
- Type: Float
sv.items.rocket_launcher_2.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.rocket_launcher_2.recoil.x
- Description: (None)
- Type: Float
sv.items.rocket_launcher_2.recoil.y
- Description: (None)
- Type: Float
sv.items.rocket_launcher_2.reloadtime
- Description: in seconds
- Type: Float
sv.items.rocket_launcher_2.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.rocket_launcher_2.spread.max
- Description: (None)
- Type: Float
sv.items.rocket_launcher_2.spread.min
- Description: (None)
- Type: Float
sv.items.rocket_launcher_2.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.rocket_launcher_2.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.rocket_launcher_2.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.semi_sniper.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.semi_sniper.blockdamage
- Description: voxel damage
- Type: Float
sv.items.semi_sniper.damage
- Description: base damage
- Type: Float
sv.items.semi_sniper.damage.arms
- Description: arms damage override
- Type: Float
sv.items.semi_sniper.damage.head
- Description: head damage override
- Type: Float
sv.items.semi_sniper.damage.legs
- Description: legs damage override
- Type: Float
sv.items.semi_sniper.damage.torso
- Description: torso damage override
- Type: Float
sv.items.semi_sniper.default_uses
- Description: (None)
- Type: Int32
sv.items.semi_sniper.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.semi_sniper.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.semi_sniper.recoil.x
- Description: (None)
- Type: Float
sv.items.semi_sniper.recoil.y
- Description: (None)
- Type: Float
sv.items.semi_sniper.reloadtime
- Description: in seconds
- Type: Float
sv.items.semi_sniper.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.semi_sniper.spread.ads.max
- Description: (None)
- Type: Float
sv.items.semi_sniper.spread.ads.min
- Description: (None)
- Type: Float
sv.items.semi_sniper.spread.max
- Description: (None)
- Type: Float
sv.items.semi_sniper.spread.min
- Description: (None)
- Type: Float
sv.items.semi_sniper.spread.reductiontime
- Description: (None)
- Type: Float
sv.items.semi_sniper.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.semi_sniper.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.semi_sniper.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.shotgun.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.shotgun.blockdamage
- Description: voxel damage
- Type: Float
sv.items.shotgun.damage
- Description: base damage
- Type: Float
sv.items.shotgun.damage.arms
- Description: arms damage override
- Type: Float
sv.items.shotgun.damage.head
- Description: head damage override
- Type: Float
sv.items.shotgun.damage.legs
- Description: legs damage override
- Type: Float
sv.items.shotgun.damage.torso
- Description: torso damage override
- Type: Float
sv.items.shotgun.default_uses
- Description: (None)
- Type: Int32
sv.items.shotgun.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.shotgun.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.shotgun.recoil.x
- Description: (None)
- Type: Float
sv.items.shotgun.recoil.y
- Description: (None)
- Type: Float
sv.items.shotgun.reloadtime
- Description: in seconds
- Type: Float
sv.items.shotgun.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.shotgun.spread.max
- Description: (None)
- Type: Float
sv.items.shotgun.spread.min
- Description: (None)
- Type: Float
sv.items.shotgun.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.shotgun.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.shotgun.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.sig_sauer_m17.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.sig_sauer_m17.blockdamage
- Description: voxel damage
- Type: Float
sv.items.sig_sauer_m17.damage
- Description: base damage
- Type: Float
sv.items.sig_sauer_m17.damage.arms
- Description: arms damage override
- Type: Float
sv.items.sig_sauer_m17.damage.head
- Description: head damage override
- Type: Float
sv.items.sig_sauer_m17.damage.legs
- Description: legs damage override
- Type: Float
sv.items.sig_sauer_m17.damage.torso
- Description: torso damage override
- Type: Float
sv.items.sig_sauer_m17.default_uses
- Description: (None)
- Type: Int32
sv.items.sig_sauer_m17.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.sig_sauer_m17.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.sig_sauer_m17.recoil.x
- Description: (None)
- Type: Float
sv.items.sig_sauer_m17.recoil.y
- Description: (None)
- Type: Float
sv.items.sig_sauer_m17.reloadtime
- Description: in seconds
- Type: Float
sv.items.sig_sauer_m17.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.sig_sauer_m17.spread.max
- Description: (None)
- Type: Float
sv.items.sig_sauer_m17.spread.min
- Description: (None)
- Type: Float
sv.items.sig_sauer_m17.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.sig_sauer_m17.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.sig_sauer_m17.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.smg.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.smg.blockdamage
- Description: voxel damage
- Type: Float
sv.items.smg.damage
- Description: base damage
- Type: Float
sv.items.smg.damage.arms
- Description: arms damage override
- Type: Float
sv.items.smg.damage.head
- Description: head damage override
- Type: Float
sv.items.smg.damage.legs
- Description: legs damage override
- Type: Float
sv.items.smg.damage.torso
- Description: torso damage override
- Type: Float
sv.items.smg.default_uses
- Description: (None)
- Type: Int32
sv.items.smg.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.smg.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.smg.recoil.x
- Description: (None)
- Type: Float
sv.items.smg.recoil.y
- Description: (None)
- Type: Float
sv.items.smg.reloadtime
- Description: in seconds
- Type: Float
sv.items.smg.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.smg.spread.max
- Description: (None)
- Type: Float
sv.items.smg.spread.min
- Description: (None)
- Type: Float
sv.items.smg.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.smg.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.smg.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.thunderstrike_shotgun.ammo
- Description: default magazine ammo
- Type: Int32
sv.items.thunderstrike_shotgun.blockdamage
- Description: voxel damage
- Type: Float
sv.items.thunderstrike_shotgun.damage
- Description: base damage
- Type: Float
sv.items.thunderstrike_shotgun.damage.arms
- Description: arms damage override
- Type: Float
sv.items.thunderstrike_shotgun.damage.head
- Description: head damage override
- Type: Float
sv.items.thunderstrike_shotgun.damage.legs
- Description: legs damage override
- Type: Float
sv.items.thunderstrike_shotgun.damage.torso
- Description: torso damage override
- Type: Float
sv.items.thunderstrike_shotgun.default_uses
- Description: (None)
- Type: Int32
sv.items.thunderstrike_shotgun.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.thunderstrike_shotgun.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.thunderstrike_shotgun.recoil.x
- Description: (None)
- Type: Float
sv.items.thunderstrike_shotgun.recoil.y
- Description: (None)
- Type: Float
sv.items.thunderstrike_shotgun.reloadtime
- Description: in seconds
- Type: Float
sv.items.thunderstrike_shotgun.reserveammo
- Description: default reserve ammo
- Type: Int32
sv.items.thunderstrike_shotgun.spread.max
- Description: (None)
- Type: Float
sv.items.thunderstrike_shotgun.spread.min
- Description: (None)
- Type: Float
sv.items.thunderstrike_shotgun.spread.speed.grow
- Description: (None)
- Type: Float
sv.items.thunderstrike_shotgun.spread.speed.shrink
- Description: (None)
- Type: Float
sv.items.thunderstrike_shotgun.spread.speed.threshold
- Description: after this many shots the spread starts changing dynamically
- Type: Int32
sv.items.wrench.blockdamage
- Description: voxel damage
- Type: Float
sv.items.wrench.damage
- Description: base damage
- Type: Float
sv.items.wrench.default_uses
- Description: (None)
- Type: Int32
sv.items.wrench.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.wrench.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.items.zombie_arms.blockdamage
- Description: voxel damage
- Type: Float
sv.items.zombie_arms.damage
- Description: base damage
- Type: Float
sv.items.zombie_arms.default_uses
- Description: (None)
- Type: Int32
sv.items.zombie_arms.firerate
- Description: in rounds-per-minute
- Type: Int32
sv.items.zombie_arms.pierce
- Description: Multiplier added on damage after passing through each hit entity. This is in range [0, 1]. Set to 0 to disable pierce.
- Type: Float
sv.nb.block_gun_projectile.damage
- Description: (None)
- Type: Float
sv.nb.block_gun_projectile.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.block_gun_projectile.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.block_gun_projectile.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.block_gun_projectile.radius
- Description: (None)
- Type: Float
sv.nb.block_gun_projectile.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.block_gun_projectile.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.c4_explosive.damage
- Description: (None)
- Type: Float
sv.nb.c4_explosive.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.c4_explosive.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.c4_explosive.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.c4_explosive.radius
- Description: (None)
- Type: Float
sv.nb.c4_explosive.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.c4_explosive.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.ctf_flag.zone.width
- Description: width of the zone
- Type: Float
sv.nb.default_grenade.damage
- Description: (None)
- Type: Float
sv.nb.default_grenade.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.default_grenade.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.default_grenade.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.default_grenade.radius
- Description: (None)
- Type: Float
sv.nb.default_grenade.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.default_grenade.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.default_tombstone.damage
- Description: (None)
- Type: Float
sv.nb.default_tombstone.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.default_tombstone.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.default_tombstone.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.default_tombstone.radius
- Description: (None)
- Type: Float
sv.nb.default_tombstone.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.default_tombstone.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.default_turret.damage
- Description: (None)
- Type: Float
sv.nb.default_turret.explosion.damage
- Description: (None)
- Type: Float
sv.nb.default_turret.explosion.radius
- Description: (None)
- Type: Float
sv.nb.default_turret.firerate
- Description: in rpm
- Type: Float
sv.nb.default_turret.lifetime
- Description: in seconds. after this the turret will be destroyed.
- Type: Float
sv.nb.default_turret.maxhp
- Description: (None)
- Type: Float
sv.nb.default_turret.range
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.damage
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.explosion.damage
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.explosion.radius
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.firerate
- Description: in rpm
- Type: Float
sv.nb.deployed_mortar.lifetime
- Description: in seconds. after this the turret will be destroyed.
- Type: Float
sv.nb.deployed_mortar.maxhp
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.mortar.angle
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.mortar.dist.max
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.mortar.dist.min
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.mortar.firerate
- Description: (None)
- Type: Float
sv.nb.deployed_mortar.mortar.random.radius
- Description: random offset on unit circle applied to target coordinates. smaller value is more accurate.
- Type: Float
sv.nb.deployed_mortar.mortar.uses
- Description: (None)
- Type: Int32
sv.nb.deployed_mortar.range
- Description: (None)
- Type: Float
sv.nb.drill_gun_projectile.damage
- Description: (None)
- Type: Float
sv.nb.drill_gun_projectile.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.drill_gun_projectile.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.drill_gun_projectile.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.drill_gun_projectile.radius
- Description: (None)
- Type: Float
sv.nb.drill_gun_projectile.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.drill_gun_projectile.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.flame_projectile.damage
- Description: (None)
- Type: Float
sv.nb.flame_projectile.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.flame_projectile.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.flame_projectile.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.flame_projectile.flame.tick.interval
- Description: in seconds
- Type: Float
sv.nb.flame_projectile.radius
- Description: (None)
- Type: Float
sv.nb.flame_projectile.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.flame_projectile.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.grenade_2.damage
- Description: (None)
- Type: Float
sv.nb.grenade_2.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.grenade_2.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.grenade_2.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.grenade_2.radius
- Description: (None)
- Type: Float
sv.nb.grenade_2.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.grenade_2.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.landmine.damage
- Description: (None)
- Type: Float
sv.nb.landmine.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.landmine.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.landmine.damage.vdf
- Description: voxel destruction factor
- Type: Float
sv.nb.landmine.radius
- Description: (None)
- Type: Float
sv.nb.landmine.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.mortar_projectile.damage
- Description: (None)
- Type: Float
sv.nb.mortar_projectile.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.mortar_projectile.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.mortar_projectile.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.mortar_projectile.mortar_projectile.firingangle
- Description: (None)
- Type: Float
sv.nb.mortar_projectile.mortar_projectile.gravity
- Description: (None)
- Type: Float
sv.nb.mortar_projectile.radius
- Description: (None)
- Type: Float
sv.nb.mortar_projectile.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.mortar_projectile.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.rocket_turret.damage
- Description: (None)
- Type: Float
sv.nb.rocket_turret.explosion.damage
- Description: (None)
- Type: Float
sv.nb.rocket_turret.explosion.radius
- Description: (None)
- Type: Float
sv.nb.rocket_turret.firerate
- Description: in rpm
- Type: Float
sv.nb.rocket_turret.lifetime
- Description: in seconds. after this the turret will be destroyed.
- Type: Float
sv.nb.rocket_turret.maxhp
- Description: (None)
- Type: Float
sv.nb.rocket_turret.range
- Description: (None)
- Type: Float
sv.nb.rocket_turret_rocket.damage
- Description: (None)
- Type: Float
sv.nb.rocket_turret_rocket.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.rocket_turret_rocket.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.rocket_turret_rocket.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.rocket_turret_rocket.radius
- Description: (None)
- Type: Float
sv.nb.rocket_turret_rocket.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.rocket_turret_rocket.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.rpg_rocket.damage
- Description: (None)
- Type: Float
sv.nb.rpg_rocket.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.rpg_rocket.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.rpg_rocket.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.rpg_rocket.radius
- Description: (None)
- Type: Float
sv.nb.rpg_rocket.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.rpg_rocket.velocity.impulse.enabled
- Description: (None)
- Type: Bool
sv.nb.rpg_rocket_2.damage
- Description: (None)
- Type: Float
sv.nb.rpg_rocket_2.damage.owner.enabled
- Description: (None)
- Type: Bool
sv.nb.rpg_rocket_2.damage.owner.modifier
- Description: (None)
- Type: Float
sv.nb.rpg_rocket_2.damage.vdf
- Description: voxel destruction factor
- Type: Float
- Description: additional gravity acceleration applied
- Type: Float
sv.nb.rpg_rocket_2.radius
- Description: (None)
- Type: Float
sv.nb.rpg_rocket_2.velocity
- Description: spawn velocity of the rocket
- Type: Float
sv.nb.rpg_rocket_2.velocity.impulse.enabled
- Description: (None)
- Type: Bool